WRATH OF THE TITANS
I worked on this shot with several artists. Mainly involved with the layering up of various texture layers painted in Photoshop/ adding distress/ water staining. Lighting passes from Maya renders were used as overlays to enhance the luminosity effects of direct sunlight. Models were supplied from assets and projects were carried out in maya.
Final pass included extra colour details/ metal shields/ swords etc added by Marco Genovesi
I made a concept in 2D and 3D for this shot. When final 3D layout was approved I made some lighting passes(ambient. direct/ bounce) in mental ray and used these to enhance my 2D Matte Paint. Projected in Nuke.